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Makkari Héro


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 | Sujet: Re: L5R celestial edition Jeu 28 Mai - 22:32 | |
| il manque toujours la nouvelle carte de l'empereur légitime, Hantei Dagotsu ! _________________ Ceterum censeo Microsoftinem esse delendam ! ( D'ailleurs, je suis d'avis que Microsoft doit être détruite ! )
Ou pour les intimes : DELENDA EST MICROSOFT !
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Monkey D Christophe Elite


Nombre de messages: 203 Points: 64 Réputation: 0
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 | Sujet: Re: L5R celestial edition Mer 3 Juin - 12:33 | |
| Je voudrai bien un starter mantis et puis le reste on verra :/ _________________ La volonté du "D" est en marche.
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Monkey D Christophe Elite


Nombre de messages: 203 Points: 64 Réputation: 0
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Dyphos Incarnation


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 | Sujet: Re: L5R celestial edition Jeu 4 Juin - 16:36 | |
| Enfin ! J'aime beaucoup  _________________ Vous ne passerez pas !!!
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Yogojabi Incarnation


Nombre de messages: 1568 Points: 451 Réputation: 3
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 | Sujet: Re: L5R celestial edition Jeu 4 Juin - 16:48 | |
| Sont également en ligne les préviews des premiers strong pour chaque clan, une carte action (ou spell) et un perso... (sur la page d'accueil semble t il , sinon sur Ryoko) à vous de juger, pour exemple voici le strong grue ^^  _________________ Nous sommes jeunes, nous marchons à pieds… J’opterai donc pour un surnom en rapport : les Petits Pédestres.
Gauvain
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akodosho Incarnation


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 | Sujet: Re: L5R celestial edition Ven 5 Juin - 16:54 | |
| Comment on s'organise alors pour cette commande ? _________________ Quand Bruce Banner est énervé il devient Hulk...quand Hulk est énervé il devient Chuck Norris.
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Dyphos Incarnation


Nombre de messages: 1113 Points: 442 Réputation: 0
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 | Sujet: Re: L5R celestial edition Ven 5 Juin - 17:46 | |
| Tiens y a une grosse coquille ! Le Heavenly ono of the Crab c'est un TETSUBO !!! _________________ Vous ne passerez pas !!!
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Monkey D Christophe Elite


Nombre de messages: 203 Points: 64 Réputation: 0
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 | Sujet: Re: L5R celestial edition Sam 6 Juin - 18:15 | |
| WHAT A FUCK!!!!! Où sont les Mantes  _________________ La volonté du "D" est en marche.
Dernière édition par Monkey D Christophe le Sam 6 Juin - 18:41, édité 2 fois |
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daidodji saburo Spectre du forum


Nombre de messages: 1377 Points: 457 Réputation: 2
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 | Sujet: Re: L5R celestial edition Sam 6 Juin - 18:21 | |
| Alors, D'une part, on dit "What a fuck" (quelle merde ou bien bordel, ou bien enculé con, ou bien quelle surprise) et pas "what's a fuck" qui signifie plutôt: qu'est un baisodrome ou bien qui possède la baise ou bien...que dalle. D'autre part, Les Mantes (ne pas oublier la majuscule pour les peuples utilisés en tant que nom)...ben, quelle importance? Ce dernier point n'engage que moi. Ceci posé, "what a fuck" c'est vulgos comme les Ricains. Un Brit' dirait plutôt: "shit" ou bien "good lord" ou bien "oh dear" ou bien "indeed" (ce cas là uniquement s'il est très poli et qu'il ne veut que faire remarquer son étonnement). _________________ "Votre salope de fille m'a jeté une pleine marmitte de bouillon sur les parties génitales. Ca m'a littéralement cuit les noix. Vous remarquerez que je parle de mes boules à ma belle-mère. Famille de tarés!"
Loth d'Orcanie.
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Monkey D Christophe Elite


Nombre de messages: 203 Points: 64 Réputation: 0
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 | Sujet: Re: L5R celestial edition Mar 9 Juin - 11:52 | |
| Enfin la preview Mantis et elle pique le cul.... Yoritomo Naizen 8F/5C 0HR/13GC/3PH Mantis Clan - Clan Champion - Samurai - Naval - Commander - Experienced 3 - Loyal - Unique Battle: Ranged 6 attack Battle: Target a Follower in your hand or discard pile. Attach it to your target Personality, paying 3 less gold. You may take an additional battle action.  _________________ La volonté du "D" est en marche.
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Yogojabi Incarnation


Nombre de messages: 1568 Points: 451 Réputation: 3
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 | Sujet: Re: L5R celestial edition Mar 9 Juin - 12:13 | |
| Au fait tu devras 11 euros pour ton start mantis celestial à pascal, vu qu'il a eu la bonté de t'avancer la thune...  _________________ Nous sommes jeunes, nous marchons à pieds… J’opterai donc pour un surnom en rapport : les Petits Pédestres.
Gauvain
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Monkey D Christophe Elite


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 | Sujet: Re: L5R celestial edition Mar 9 Juin - 12:19 | |
| Et ben merci Pascal je te les rends dés que je peux ^^ _________________ La volonté du "D" est en marche.
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Yogojabi Incarnation


Nombre de messages: 1568 Points: 451 Réputation: 3
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 | Sujet: Re: L5R celestial edition Dim 14 Juin - 13:23 | |
| Preview des règles du jeu de la Celestial: y a pas mal de changements, surtout pour les deux premiers tours en fait http://www.ryoko-owari.com/e107_plugins/forum/forum_viewtopic.php?65870Edit: bon du coup je vous les met là, y aura peut être des réactions de fait. "RogerGS" LAN_WROTE ... Well, it's time to preview the CE rules. The change in the L5R rules from Samurai to Celestial is by no means the complete reworking that Samurai was. All the same, there are a few major changes, and a number of minor ones. I’ll go through the changes in descending order of hugeness.
1. New start to the game. After free gold went out of the environment with Diamond Edition, L5R has tried a number of solutions to make sure that players can get to their Gold-producing holdings early in the game, regardless of their draw. Celestial Edition introduces the fastest-playing and most effective way to do this yet.
We’re dropping Samurai’s Legacy holding rules. In fact, we’re dropping the whole first turn. In Celestial, all players start with a free standard Holding in play alongside their Stronghold. The Holding is called Border Keep. Players who aren’t going first start with a second free bowed Holding in play, called Bamboo Harvesters, that won’t straighten until the second turn. This has the same impact on Gold development as Legacy holdings, without all the searching and shuffling. Celestial games get right into the action.
Both of the starting Holdings bow to produce two Gold and do not count as part of your deck. Border Keep has two very important abilities:
Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up. Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
Because we’re dropping the first turn, we needed to give players an extra chance to discard cards in an early hunt for Gold holdings. That’s the first ability. The second ability gives you an extra "mulligan" in case your first one turned out badly. Or, you can save it until later in the game when you want to see Personalities, not Holdings, in your provinces.
One other thing: Playtesting found that dropping the first turn made Fate hands a little thin when the real action started. So players now start with six cards in hand instead of five.
2. Non-restrictive Uniqueness. The second really big change has been brewing for a long time – in fact, it was almost put into Lotus Edition. Two players can now each control copies of the same Unique card. In effect, Unique is now only a limitation on deck construction. No more will someone else's Unique restrict your ability to play your cards. (This also let us remove the special rule about one Ring per deck and just make Rings Unique.)
3. Dragon Clan Favor. As a reward for winning the Race for the Throne and seating Empress Iweko, Dragon Clan players will start the game controlling the Imperial Favor if they are the only Dragon Clan player in the game.
4. Strategies. There is an important change in names to reduce confusion – Action cards are now Strategy cards. “Action” now only refers to the game procedure and not a card type.
5. No Sharing. The Share player ability no longer exists. This makes the game simpler, and card effects that transfer cards that much more valuable.
6. Naval. The Naval Reaction has been further simplified; the action you get must now be performed by a Naval Personality, not a Follower. Yes, the Mantis Clan was playtested with this in mind.
7. PH Max. Personal Honor now officially has an in-game maximum of 5. It just seemed like we were putting “to a maximum of 5” on every Personal Honor bonus, so wanted to make it official.
8. Unit Force. Total Unit Force is now calculated including bowed Followers and Personalities, leading to more intuitive use of actions that check unit Force. Army Force is now what matters for battle resolution, and this still excludes bowed Followers and Personalities.
9. Explicit Negation. You may notice a distinct lack of the word “cannot” on cards with the Celestial bug. In CE rules, all negation is explicitly stated with the word “negate.” There are only two levels of prevention: negation, and “do not/will not,” which is used to prevent negation and other effects in a more definitive way. No more negating negation.
10. Battlefield Control Changes. A Personality who changes control while in an army now immediately joins his new controller’s side, instead of making the long trek to his new controller’s home. We didn’t want to put this in at first, but Daigotsu was very persuasive.
11. Keywords. For greater consistency, all cards follow the rules on keyword inheritance that in Samurai applied only to Actions and Spells. In practice this means that, for example, Personalities can inherit the Political keyword from their ability. But this should mainly be a trivia point (there are no plans to reference "Political Personalities" and the like.)
Beyond this, we get into the boring minor technical changes for real rules heads. These will be pointed out when the Comprehensive Rules are updated for Celestial.
The one change that really makes me happy is the big change to the start of game. The tedious ritual of search, OH NO WHERE IS MY SEAT OF POWER, shuffle again, offer cut again, is gone. With 12 instead of 8 chances to see those all-important two Holdings, Gold-screw will now be a true fluke, instead of something that you come to expect in at least one tournament game. This has also let Design get more innovative with Holdings ... but I'm getting ahead of myself here.
OK, over to you! _________________ Nous sommes jeunes, nous marchons à pieds… J’opterai donc pour un surnom en rapport : les Petits Pédestres.
Gauvain
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Yogojabi Incarnation


Nombre de messages: 1568 Points: 451 Réputation: 3
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 | Sujet: Re: L5R celestial edition Sam 27 Juin - 15:35 | |
| Pas de réactions, mais c'est pas grave je continue...voici donc un lot important de previews CE, ça se passe par ce lien: http://www.facebook.com/album.php?aid=135984&id=29485536112 _________________ Nous sommes jeunes, nous marchons à pieds… J’opterai donc pour un surnom en rapport : les Petits Pédestres.
Gauvain
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Dyphos Incarnation


Nombre de messages: 1113 Points: 442 Réputation: 0
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 | Sujet: Re: L5R celestial edition Sam 27 Juin - 22:23 | |
| Rahhh Kyuden Hida  Cela dit j'avais rien vu jusqu'a present en Crabe qui merite un commentaire ! _________________ Vous ne passerez pas !!!
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