Une réécriture des règles d'encombrement de C&C, trouvée sur le forum de l'éditeur - dans la dernière édition, les anciennes et nouvelles règles s'étaient mélangées.
Worn and Capacity Objects
The Encumbrance Value for objects assumes that the character is carrying the object. Some objects are instead designed to be worn by the character (clothes, armor, etc.). As such, a character that wears any of these objects would have the EV of the item reduced by 1. Thus, a character that is wearing a suit of Padded Armor (EV 2 base) would instead count it as an EV of 1 so long as they were wearing the armor. Wearable items are marked with a “W” by their Encumbrance Value.
Load bearing items have a maximum EV that they can carry. They are also designed to disperse the Encumbrance over a larger area, reducing the bulk. As such, load-bearing items (such as backpacks, sack, chests, etc.) reduce the total EV of the items inside by 1 for every 2 points (i.e. divide total EV by two, rounding down) of EV contained within. Thus, a character who has a backpack carrying a Bedroll (EV 3), hammer (EV 2), 50 nails (EV 1), and one torch (EV 1) would have a total EV for the items of 7. This would be reduced to 3 (7/2 = 3.5, rounded down to 3) and thus make the backpack's total EV 5 (w) (EV of 2 (w) for the backpack plus the modified EV 3 for the items contained within). Thus, if the character was wearing this backpack, they would have an EV of 4, due to the savings of Wearable items. Also note that Capacity items can carry a maximum EV up to their Capacity rating before the savings are taken in account. Thus, a shoulder pack can carry up to 10 EV of items maximum, making a full shoulder pack an EV 8 (w) item (EV 5 for the 10 EV of items inside and EV 3 (w) for the pack itself).
Also note that load-bearing items and worn items can reduce the EV of the items to 0, as would be the case of a Small Pouch carrying 1 EV of equipment. One-half of 1 EV, rounding down would be 0 EV, so the EV of the Small Pouch and the item contained within would be 0 EV.
Hmm... c'est plus clair ?
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L'art de l'imposition consiste à plumer l'oie
pour obtenir le plus possible de plumes
avant d'obtenir le moins possible de cris.