Ouais, mais quand même...ApprenticesIn your pursuit of the art of magic, you are likely to want an apprentice.
Though the Code of Hermes requires that you devote a season a year to teaching your apprentice rather than doing research, the apprentice in turn is required to help you do your lab work. In addition, an apprentice provides you close human companionship and the chance to leave a living legacy when you die. Your apprentice will likely be the closest thing to a son or daughter that
you, as a magus, will ever have.
an entire season ! a fucking entire season !Finding Your ApprenticeSearching for an apprentice can lead to good storytelling and roleplaying possibilities, especially if the search is complicated by enemy forces or uncooperative members of the child’s family. However, if you do not wish to make a story out of finding an apprentice, you may determine the results of the search with a die roll. For every season you spend searching for a potential apprentice, make a stress die and add your Perception. If the result is 12+, you
find one. If you botch, you may think you’ve found a child fit to be an apprentice but are somehow duped, either by the child or by some power that replaces your child with its servant.
et il faut le trouver en plus, ce petit bâtard !Training Your ApprenticeOnce you have your apprentice, the training begins. The Peripheral Code contains a substantial number of rulings on the relationship between a magus and his apprentice. A magus claims an apprentice from the beginning of the season in which he opens the Arts.
A magus must personally teach the apprentice for at least one season per year over the course of the apprenticeship, and the season spent opening the Arts counts as the first of these seasons.
an entire season ! je l'ai déjà dit ?Use the rules in the “Experience and Advancement” section of the Long-Term Events chapter to train your apprentice,
remembering that you must spend at least one season a year directly teaching. Keep in mind that you should try to impart a broad base of skills — refer to the guidelines in the Characters chapter to give you an idea of what
level of apprentice competence you should be shooting for.
One of your seasons of teaching must be spent training the apprentice in the basics of Hermetic magic, and you can teach nothing else in that season. Thus, in this season the apprentice gains a score of 0 in all fifteen Hermetic Arts, but learns nothing else. This is referred to as “opening the Arts.”
une saison pour qu'il ait des zéros partout, oui, ça ouvre, mais je dirais pas quoi...If you have a score of less than five in any Art when you open them, your apprentice automatically has a Deficiency (see page 53) in that Art. Giving an apprentice Deficiencies in this way is normally treated as a Low Crime by the Tribunals of the Order, and attracts a great deal of social stigma. As a result, few magi train an apprentice until they have a score of five or higher in all Arts. (Note that this is far from the only way that an apprentice can gain a Deficiency, and most of the other ways are not under the master’s control, and thus not Low Crimes.) You may teach Magic Theory before
opening the Arts, but you may not teach Arts or spells.
5 dans tous les arts ? et 100 deniers et un biscuit, tant qu'on y est ?It is a good idea to have someone else teach the apprentice Latin, and possibly Magic Theory, before you start the apprenticeship, as this makes your apprentice more useful to you.
While the magus must personally provide the minimum one season per year, he may have others teach the apprentice in other seasons, or allow the apprentice to study from books. Most magi do allow their apprentices some extra study,
as it is rare for a magus to spend fifteen years without studying the Arts from a book,
and apprentices are no help with those activities.
mouais, il sert même pas tout le temps... mais il sert à quoi ?The basic benefit that an apprentice provides you is the addition of his Intelligence and Magic Theory scores to your Lab Totals (see page 103). If all you want is a lab assistant, you only need to keep track of your apprentice’s Intelligence and Magic Theory scores, and after fifteen years, your apprentice becomes a full magus and leaves your service.
Ok. Magic Theory ? Les Bosinagus ont vraiment tout compris !